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Z-agon: mobile multi-display browser cube
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Source Conference on Human Factors in Computing Systems archive
CHI '06 extended abstracts on Human factors in computing systems table of contents
Montréal, Québec, Canada
SESSION: alt.chi table of contents
Pages: 351 - 356  
Year of Publication: 2006
ISBN:1-59593-298-4
Authors
Takashi Matsumoto  Keio University, Kanagawa, Japan
Daisuke Horiguchi  Keio University, Kanagawa, Japan
Shihori Nakashima  Keio University, Kanagawa, Japan
Naohito Okude  Keio University, Kanagawa, Japan
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Z-agon is a multimedia computer with six cubic multi-displays. This device operated by physical movements of the cube to change channels of contents. This device is used as a network-based multimedia player. Users browse many kinds of contents such as Blogs, Web news, Movies, Music Videos and so on. This concept of Z-agon has been envisioned by design studies.Now product design requires knowledge from many fields such as hardware, software, infrastructures, social networks and revenue models. Sometimes technologies have not entered the stage to satisfy user needs. However, envisioning the concept based on design adequacy is an important attitude to break an innovation into a product. In this paper, an integrated design of Z-agon is introduced.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Aoki, K., Hashimoto, S. and Okude, N., A New Design Approach Using the Robustness Analysis for Tangible Systems, Proc. of IEEE SAINT 2005 IWCTS 2005, The IEEE Computer Society (2005), 460--463.
 
2
Bandai, Tamagotch, www.bandai.com
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Matsumoto, T. and Okude, N., LED-Matrix Z-agon: The Tangible Multi-Display Cube and Algorithm, Siggraph 2005 Poster, Siggraph 2005
 
7
Pering, T., iCube, a Tangible Interface for Mobile Interaction, In Pervasive 2004 Workshop 2: Toolkit Support for Interaction in the Physical World, 2004.
 
8
Schmidt, A., Schmidt, D., Holleis, P., Kranz, M., A Display Cube as a Tangible User Interface, Ubicomp 2005 Demo, D22
 
9
Seven Towns, Ltd., Rubik's Cube, www.rubiks.com
 
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Sheridan, J. G., Short, B. W., Kortuem, G., Van Laerhoven, K. and Villar, N., Eploring cube affordance: Towards a classification of non-verbal dynamics of physical interfaces for wearable computing, In Proc. of the IEE Eurowearable 2003, IEE Press (2003).
 
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Ueda, J., Matsumoto, T., and Okude, N., Cubic Display Device "Z-agon": a movie to design Z-agon, Adjunct Proceedings of Ubicomp 2004 - Videos, Ubicomp (2004).
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Weiser, M., The Computer for the Twenty-first Century, Scientific American (Sept. 1991), 94--100.


Collaborative Colleagues:
Takashi Matsumoto: colleagues
Daisuke Horiguchi: colleagues
Shihori Nakashima: colleagues
Naohito Okude: colleagues