| Using virtual reality for the simulation of infrared environments for human training |
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ACM Southeast Regional Conference
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Proceedings of the 33rd annual on Southeast regional conference
table of contents
Clemson, South Carolina
SESSION: Graphics
table of contents
Pages: 101 - 109
Year of Publication: 1995
ISBN:0-89791747-2
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Downloads (6 Weeks): 2, Downloads (12 Months): 23, Citation Count: 1
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ABSTRACT
The paper describes a method to dynamically simulate heat transfer and the generation of infrared images, all in real time. Although there do exist models that produce infrared images of environments these models are generally static and only show one view at one moment in time, usually the time at temperature equilibrium. The model presented moment in time. Instead, a user is emersed within a virtual environment, through the use of a head mounted display, and is presented with a dynamically changing scene that reflects the changing temperatures of the objects as they seek equilibrium within their environment. The view point is also dynamic allowing the user to move around the scene, and to interact and change certain elements. In this way the user is free to turn on or off lights, motors, and other heat sources and observe the effects that this will have on the other objects in the environment, all of this in real time.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Geist, Junkins, Heim, "Voice-directed Navigation through Photorealistic Virtual Environments", submitted for publication.
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Johnson, Keith, "Technical Reference Guide for GTSIG/TCM2", Kewweena Research Center, Michigan Technological University, October 1992.
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Junkins, Geist, Crane, "Photorealism in PHIGS", Proceedings of the 32nd Annual ACM Southeast Conference, March 17--18, 1994.
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Morin, Reid, and Vaitekunas, "SHIPR: A Model for Simulating Infrared Images of Ships at Sea", SPIE Vol. 2223, pgs. 367--378.
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Neider, Davis, Mason, "OpenGL Programming Guide", Addison Wesley, 1993.
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CITED BY
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Robert Macredie , Simon J. E. Taylor , Xiaoning Yu , Richard Keeble, Virtual reality and simulation: an overview, Proceedings of the 28th conference on Winter simulation, p.669-674, December 08-11, 1996, Coronado, California, United States
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