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Uniting cartoon textures with computer assisted animation
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Dunedin, New Zealand
SESSION: Textures table of contents
Pages: 245 - 253  
Year of Publication: 2005
ISBN:1-59593-201-1
Authors
William Van Haevre  Hasselt University, Diepenbeek, Belgium
Fabian Di Fiore  Hasselt University, Diepenbeek, Belgium
Frank Van Reeth  Hasselt University, Diepenbeek, Belgium
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing image/video data, or to interpolating vector based drawings.Our approach benefits from several ideas and techniques from video textures, computer-assisted animation and motion graphs. It combines the re-sequencing of existing material with the automatic generation of new data. Furthermore, the animator can interfere with the animation process at each arbitrary moment.First, a given set of keyframes is used to automatically generate a set of in-betweens. The amount of in-betweens required, depends on a distance metric preventing possible visual discontinuities. Next, an optimised cost graph is derived from the generated frames, indicating for all keyframes how many steps are required to travel from one keyframe to another. Finally, by rearranging the generated sets of in-betweens according to the cost graph, new animations can be synthesised from the generated data.The resulting animations are smooth, broader than the input data and require no postprocessing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Blair, P. 1994. Cartoon Animation. Walter Foster Publishing Inc., ISBN: 1-56010-084-2.
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Burtnyk, N., and Wein, M. 1971. Computer-generated keyframe animation. Journal of the Society Motion Picture and Television Engineers 8, 3, 149--153.
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Campbell, N. W., Dalton, C., Gibson, D., and Thomas., B. 2002. Practical generation of video textures using the autoregressive process. British Machive Vision Conference (sep), 434--443.
 
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Di Fiore, F., Schaeken, P., Elens, K., and Van Reeth, F. 2001. Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques. In Proceedings of Computer Animation (CA2001), 192--200.
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Patterson, J. W., and Willis, P. J. 1994. Computer assisted animation: 2D or not 2D? The Computer Journal 37, 10, 829--839.
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Rose III, C. F., Sloan, P.-P. J., and Cohen, M. F. 2001. Artist-directed inverse-kinematics using radial basis function interpolation. In Proceedings of Eurographics symposium (EG2001), vol. 20(3), 239--250.
 
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Collaborative Colleagues:
William Van Haevre: colleagues
Fabian Di Fiore: colleagues
Frank Van Reeth: colleagues