| Uniting cartoon textures with computer assisted animation |
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Computer graphics and interactive techniques in Australasia and South East Asia
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Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
table of contents
Dunedin, New Zealand
SESSION: Textures
table of contents
Pages: 245 - 253
Year of Publication: 2005
ISBN:1-59593-201-1
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Downloads (6 Weeks): 8, Downloads (12 Months): 77, Citation Count: 1
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ABSTRACT
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing image/video data, or to interpolating vector based drawings.Our approach benefits from several ideas and techniques from video textures, computer-assisted animation and motion graphs. It combines the re-sequencing of existing material with the automatic generation of new data. Furthermore, the animator can interfere with the animation process at each arbitrary moment.First, a given set of keyframes is used to automatically generate a set of in-betweens. The amount of in-betweens required, depends on a distance metric preventing possible visual discontinuities. Next, an optimised cost graph is derived from the generated frames, indicating for all keyframes how many steps are required to travel from one keyframe to another. Finally, by rearranging the generated sets of in-betweens according to the cost graph, new animations can be synthesised from the generated data.The resulting animations are smooth, broader than the input data and require no postprocessing.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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