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Automatic restoration of polygon models
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Source ACM Transactions on Graphics (TOG) archive
Volume 24 ,  Issue 4  (October 2005) table of contents
Pages: 1332 - 1352  
Year of Publication: 2005
ISSN:0730-0301
Authors
Stephan Bischoff  RWTH Aachen University, Aachen, Germany
Darko Pavic  RWTH Aachen University, Aachen, Germany
Leif Kobbelt  RWTH Aachen University, Aachen, Germany
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present a fully automatic technique which converts an inconsistent input mesh into an output mesh that is guaranteed to be a clean and consistent mesh representing the closed manifold surface of a solid object. The algorithm removes all typical mesh artifacts such as degenerate triangles, incompatible face orientation, non-manifold vertices and edges, overlapping and penetrating polygons, internal redundant geometry, as well as gaps and holes up to a user-defined maximum size ρ. Moreover, the output mesh always stays within a prescribed tolerance ϵ to the input mesh. Due to the effective use of a hierarchical octree data structure, the algorithm achieves high voxel resolution (up to 40963 on a 2GB PC) and processing times of just a few minutes for moderately complex objects. We demonstrate our technique on various architectural CAD models to show its robustness and reliability.


REFERENCES

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Wu, J. and Kobbelt, L. 2003. A stream algorithm for the decimation of massive meshes. In Proceedings of Graphics Interface. 185--192.


Collaborative Colleagues:
Stephan Bischoff: colleagues
Darko Pavic: colleagues
Leif Kobbelt: colleagues