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Developing a theory and practise of pervasive information capture, processing, visualization and documentation
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Source ACM Special Interest Group for Design of Communication archive
Proceedings of the 23rd annual international conference on Design of communication: documenting & designing for pervasive information table of contents
Coventry, United Kingdom
SESSION: Pervasive documentation systems II table of contents
Pages: 96 - 102  
Year of Publication: 2005
ISBN:1-59593-175-9
Authors
Colin Price  University College Worcester
Elizabeth Coulter-Smith  University of Central England
Sponsors
ACM: Association for Computing Machinery
SIGDOC : ACM Special Interest Group on Systems Documentation
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 41,   Citation Count: 2
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ABSTRACT

Developing a theoretical framework for pervasive information environments is an enormous goal. This paper aims to provide a small step towards such a goal. The following pages report on our initial investigations to devise a framework that will continue to support locative, experiential and evaluative data from 'user feedback' in an increasingly pervasive information environment. We loosely attempt to outline this framework by developing a methodology capable of moving from rapid-deployment of software and hardware technologies, towards a goal of realistic immersive experience of pervasive information. We propose various technical solutions and address a range of problems such as; information capture through a novel model of sensing, processing, visualization and cognition.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
C.B. Price, Applications of a Collaborative Open Object Oriented Learning Environment to Electronics, Computing and Mathematics Education, Proceedings of the Frontiers In Education, Indianapolis, 2005.
 
2
C.B. Price, Bauhaus Computing - a Metaphor for Understanding the Presence of Contemporary Computing in Society, Technical Report, University College Worcester, Worcester, 2005.
 
3
C.B. Price, Collaborative Open Object Learning Environment, Proceedings of the 12th International Conference on Mathematics, Computers and Education, Pushchino, Russia, 2005.
 
4
C.B. Price, Proposal for the Deployment of Intelligent Agent Technology to Coordinate the Formation of and Control the Dynamics of Learning Groups within Higher Education, University College Worcester, Worcester, 2004.
 
5
 
6
K. Swigger, Alpaslan, F., Brazile, R., Harrington, B., Peng, X., The Challenges of International Computer-Supported Collaboration, Proceedings of the Frontiers in Education, Savannah, Georgia, 2004.
 
7
T. Zapart, Li R., Blashki, K., Make it Machinima! Incorporating Gaming Technologies into E-training Application Creations, Proceedings of the International Conference on IT Research in Education, London Metropolitan University, 2004.


Collaborative Colleagues:
Colin Price: colleagues
Elizabeth Coulter-Smith: colleagues