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ABSTRACT
Conventional triangulation algorithms from planar contours suffer from some limitations. For instance, incorrect results can be obtained when the contours are not convex, or when the contours in two successive slices are very different. In the same way, the presence of multiple contours in a slice leads to ambiguities in defining the appropriate links. The purpose of this paper is to define a general triangulation procedure that provides a solution to these problems. We first describe a simple heuristic triangulation algorithm which is extended to nonconvex contours. It uses an original decomposition of an arbitrary contour into elementary convex subcontours. Then the problem of linking one contour in a slice to several contours in an adjacent slice is examined. To this end, a new and unique interpolated contour is generated between the two slices, and the link is created using the previously defined procedure. Next, a solution to the general case of linking multiple contours in each slice is proposed. Finally, the algorithm is applied to the reconstitution of the external surface of a complex shaped object: a human vertebra.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 24
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Jianyun Chai , Takaharu Miyoshi , Eihachiro Nakamae, Contour interpolation and surface reconstruction of smooth terrain models, Proceedings of the conference on Visualization '98, p.27-33, October 18-23, 1998, Research Triangle Park, North Carolina, United States
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Gill Barequet , Daniel Shapiro , Ayellet Tal, History consideration in reconstructing polyhedral surfaces from parallel slices, Proceedings of the 7th conference on Visualization '96, p.149-ff., October 28-29, 1996, San Francisco, California, United States
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Zoë J. Wood , Peter Schröder , David Breen , Mathieu Desbrun, Semi-regular mesh extraction from volumes, Proceedings of the conference on Visualization '00, p.275-282, October 2000, Salt Lake City, Utah, United States
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Ilya Braude , Jeffrey Marker , Ken Museth , Jonathan Nissanov , David Breen, Communicated by Hans-Peter Seidel: Contour-based surface reconstruction using MPU implicit models, Graphical Models, v.69 n.2, p.139-157, March, 2007
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REVIEW
"Patrick Gilles Maillot, Jr. : Reviewer"
The triangulation method presented in this paper is applicable to
the case of successive planar contours. While it differs from the
general polygon triangulation problems, this method allows the
reconstruction of three-dimensional models from
more...
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