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Exploring perceptual equivalence between real and simulated imagery
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Source Applied Perception in Graphics and Visualization; Vol. 95 archive
Proceedings of the 2nd symposium on Applied perception in graphics and visualization table of contents
A Coroña, Spain
SESSION: Papers: image quality and realism table of contents
Pages: 123 - 128  
Year of Publication: 2005
ISBN:1-59593-139-2
Author
Ann. M. McNamara  Saint Louis University, St. Louis, MO
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

We conducted a new psychophysical experiment which judges the quality of computer graphics imagery with respect to the real scene it depicts. The experimental framework facilitates perceptual judgment of images against a real scene. Unlike previous work, which examined at primitive objects under basic illumination, this new experiment examines complex geometry illuminated using a calibrated light source. Here we present the design and results of the experiment. To ensure valid results, a commercial lighting booth containing rapid prototyped three dimensional objects serves as the real scene. For comparison, a series of representative images, of varying quality, were rendered using the physically based Radiance lighting simulation software. Result from these experiments show that higher parameter settings, which lead to longer processing times, do not necessarily lead to higher quality images.


REFERENCES

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