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A framework for comparing task performance in real and virtual scenes
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Source Applied Perception in Graphics and Visualization; Vol. 95 archive
Proceedings of the 2nd symposium on Applied perception in graphics and visualization table of contents
A Coroña, Spain
SESSION: Papers: virtual environments table of contents
Pages: 119 - 122  
Year of Publication: 2005
ISBN:1-59593-139-2
Authors
Sarah Howlett  Image Synthesis Group, Trinity College Dublin
Richard Lee  Image Synthesis Group, Trinity College Dublin
Carol O'Sullivan  Image Synthesis Group, Trinity College Dublin
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used to match the virtual scene to the real scene. We describe some preliminary placement tasks which were evaluated using eye-tracking and discuss our future plans for this framework.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Sarah Howlett: colleagues
Richard Lee: colleagues
Carol O'Sullivan: colleagues