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GameFlow: a model for evaluating player enjoyment in games
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Source Computers in Entertainment (CIE) archive
Volume 3 ,  Issue 3  (July 2005) table of contents
SECTION: Games table of contents
Pages: 3 - 3  
Year of Publication: 2005
ISSN:1544-3574
Authors
Penelope Sweetser  The University of Queensland, St Lucia, Australia
Peta Wyeth  The University of Queensland, St Lucia, Australia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate these heuristics into a validated model that can be used to design, evaluate, and understand enjoyment in games. We have drawn together the various heuristics into a concise model of enjoyment in games that is structured by flow. Flow, a widely accepted model of enjoyment, includes eight elements that, we found, encompass the various heuristics from the literature. Our new model, GameFlow, consists of eight elements -- concentration, challenge, skills, control, clear goals, feedback, immersion, and social interaction. Each element includes a set of criteria for achieving enjoyment in games. An initial investigation and validation of the GameFlow model was carried out by conducting expert reviews of two real-time strategy games, one high-rating and one low-rating, using the GameFlow criteria. The result was a deeper understanding of enjoyment in real-time strategy games and the identification of the strengths and weaknesses of the GameFlow model as an evaluation tool. The GameFlow criteria were able to successfully distinguish between the high-rated and low-rated games and identify why one succeeded and the other failed. We concluded that the GameFlow model can be used in its current form to review games; further work will provide tools for designing and evaluating enjoyment in games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  34
 
 
 
 
 
 
 
 
 
 

Collaborative Colleagues:
Penelope Sweetser: colleagues
Peta Wyeth: colleagues