| MusicCube: making digital music tangible |
| Full text |
Pdf
(1.03 MB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
CHI '05 extended abstracts on Human factors in computing systems
table of contents
Portland, OR, USA
SESSION: Late breaking results: short papers
table of contents
Pages: 1176 - 1179
Year of Publication: 2005
ISBN:1-59593-002-7
|
|
Authors
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 15, Downloads (12 Months): 134, Citation Count: 4
|
|
|
ABSTRACT
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For example, one could consider the role of album covers in music appreciation. Previous efforts at making music interaction more tangible have focused mainly on access issues. A case study is presented in which several content attributes of Mp3 formatted music as well as control access are made more visible and tangible. Play lists, music rhythm, volume, and navigational feedback were communicated via multicolored light displayed in a tangible interface. Users were able to physically interact with music collections via the MusicCube, a wireless cube-like object, using gestures to shuffle music and a rotary dial with a button for song navigation and volume control. Speech and non-speech feedback were given to communicate current mode and song title. The working prototype was compared to an Apple iPod, along the dimensions of trust, engagement, ergonomic and hedonic qualities, and appeal. Subjects rated the MusicCube higher on scales associated with hedonic qualities, while the iPod was preferred for ergonomic qualities. Results on trust measures were found to correlate with ergonomic qualities, while sense of engagement related to hedonic aspects. Subjects generally valued the expressive and tangible interaction with music collections. Next design steps will focus on increasing ergonomic aspects of the MusicCube while maintaining a high hedonic rating.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
George W. Fitzmaurice , Hiroshi Ishii , William A. S. Buxton, Bricks: laying the foundations for graspable user interfaces, Proceedings of the SIGCHI conference on Human factors in computing systems, p.442-449, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223964]
|
| |
2
|
Hassenzahl, M., Platz, A., Burmester, M. and Lehner, K. Hedonic and Ergonomic Quality Aspects Determine a Software's Appeal. CHI Letters 2, 1 ACM Press (2000), 201--208.
|
 |
3
|
Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
|
 |
4
|
|
| |
5
|
Jian, J., Bisantz, A. and Drury, C. Foundations for an Empirically Determined Scale of Trust in Automated Systems. International Journal of Cognitive Ergonomics 4 (2000), 53--71.
|
 |
6
|
|
| |
7
|
Marks, L.E. On Colored-Hearing Synesthesia: Cross-Modal Translations of Sensory Dimensions. Psychological Bulletin 82, 3 (1975), 303--329.
|
| |
8
|
Rozendaal, M. and Keyson, D. Sound Augmented Products: Ergonomic and Hedonic Qualities of Interaction. In press, Design Research Journal, Delft University Press (2004).
|
| |
9
|
Zhang, N., Jang, S. and Woo, W. Nomadic Tangible Music Player with RF-enabled Sticker. Proc. ICAT'02 (2002), 184--185.
|
 |
10
|
|
CITED BY 4
|
|
|
Steve Mann , Ryan Janzen , Mark Post, Hydraulophone design considerations: absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet, Proceedings of the 14th annual ACM international conference on Multimedia, October 23-27, 2006, Santa Barbara, CA, USA
|
|
|
|
|
|
|
|