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ABSTRACT
Simulated evolution on a computer can provide a means for generating appropriate tactics in real-time combat scenarios. Individual unit or higher level organizations, such as tanks and platoons, can use evolutionary computation to adapt to the current and projected situations. In this article, we briefly review current knowledge in evolutionary algorithms and offer an example of applying these techniques to generate adaptive behavior in a platoon-level engagement of tanks in which the mission of one platoon is changed on-the-fly.
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