| Non-photorealistic rendering techniques for motion in computer games |
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Computers in Entertainment (CIE)
archive
Volume 2 , Issue 4 (October 2004)
table of contents
First anniversary issue
Pages: 11 - 11
Year of Publication: 2004
ISSN:1544-3574
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Downloads (6 Weeks): 6, Downloads (12 Months): 117, Citation Count: 2
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ABSTRACT
Still images can portray motion by using a stylized technique. Most of these techniques are commonly used for dynamic images as well (e.g., for cartoons). Typically, an artist abstracts the motion of a specific scene or animation to illustrate movement. Depicting motion in real-time environments is no less essential, and therefore a similar approach is desirable. Our approach is focused on three methods to stylize motion: squash-and-stretch, multiple images, and motion lines. A discussion of these methods for depicting motion in dynamic images and an implementation are presented in this paper. Finally, we discuss the results and conclude with the outlook for further development.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Collomosse, J. P., Rowntree, D. and Hall, P. M. 2003. Cartoon-style rendering of motion from video. Vision, Video and Graphics (July 2003), 117-124.
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Hanl, CH. 2004. Echtzeit-Rendering von Bewegung im Comic-Stil. Diploma thesis, Univ. of Applied Sciences at Hagenberg, Hagenberg, Austria, July 2004.
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Ishaya, V. 2003. Real-time cartoon rendering with direct-X 8.0 hardware. GameDec.net, June 2003. http://www.gamedev.net/reference/articles/article2021.asp.
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McLoud, S. 1993. Understanding Comics-The Invisible Art. Kitchen Sink Press, 1993.
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Schulz, R. 1999. Visualisierung von Bewegungen in Liniengrafiken. Diploma thesis, Otto-von-Guericke-Univ. Magdeburg, Fakultät für Informatik, Magdeburg, March 1999.
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Thomas, F. and Johnston, O.1981. The Illusion of Life. Disney Animation, Disney Edition, 1981.
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UBISOFT. 2004. http://www.xiii-thegame.com/.
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CITED BY 2
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Patrick Baudisch , Desney Tan , Maxime Collomb , Dan Robbins , Ken Hinckley , Maneesh Agrawala , Shengdong Zhao , Gonzalo Ramos, Phosphor: explaining transitions in the user interface using afterglow effects, Proceedings of the 19th annual ACM symposium on User interface software and technology, October 15-18, 2006, Montreux, Switzerland
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