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Adaptive hierarchical RBF interpolation for creating smooth digital elevation models
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Source Geographic Information Systems archive
Proceedings of the 12th annual ACM international workshop on Geographic information systems table of contents
Washington DC, USA
SESSION: Data structures and computational geometry table of contents
Pages: 232 - 240  
Year of Publication: 2004
ISBN:1-58113-979-9
Authors
Joachim Pouderoux  Université Bordeaux 1, Talence, France
Jean-Christophe Gonzato  Université Bordeaux 1, Talence, France
Ireneusz Tobor  Université Bordeaux 1, Talence, France
Pascal Guitton  Université Bordeaux 1, Talence, France
Sponsors
SIGIR: ACM Special Interest Group on Information Retrieval
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a fast algorithm for smooth digital elevation model interpolation and approximation from scattered elevation data. The global surface is reconstructed by subdividing it into overlapping local subdomains using a perfectly balanced binary tree. In each tree leaf, a smooth local surface is reconstructed using radial basis functions. Finally a hierarchical blending is done to create the final C<sup>1</sup>-continuous surface using a family of functions called Partition of Unity. We present two terrain data sets and show that our method is robust since the number of data points in the Partition of Unity blending areas is explicitly specified.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Joachim Pouderoux: colleagues
Jean-Christophe Gonzato: colleagues
Ireneusz Tobor: colleagues
Pascal Guitton: colleagues