| Algorithms and analyses: pre-reckoning algorithm for distributed virtual environments |
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Winter Simulation Conference
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Proceedings of the 35th conference on Winter simulation: driving innovation
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New Orleans, Louisiana
SESSION: Military applications
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Pages: 1086 - 1093
Year of Publication: 2003
ISBN:0-7803-8132-7
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Winter Simulation Conference
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Downloads (6 Weeks): 0, Downloads (12 Months): 21, Citation Count: 5
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ABSTRACT
This paper proposes a pre-reckoning algorithm for distributed virtual environments. First, an overview of dead reckoning techniques used in distributed virtual environments is provided. The benefits and drawbacks of implementing dead reckoning within specific types of distributed virtual environments are discussed. An alternative to traditional dead reckoning techniques used in DIS-compliant distributed virtual environments is proposed. The alternative, referred to as "pre-reckoning," seeks to significantly reduce prediction error with a minimal increase in the number of entity state update packets issued. The performance of the pre-reckoning algorithm is compared to one of the DIS standard algorithms for location prediction. The test cases are based upon a game-based environment where the movements of participants are influenced by physical boundaries.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Capin, T., J. Esmerado, and D. Thalmann. 1999. A Dead Reckoning Technique for Streaming Virtual Human Animation. IEEE Transactions on Circuits and Systems for Video Technology 9: 411--414.
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IEEE. 1995. IEEE Standard for Distributed Interactive Simulation - Application Protocols, Annex B: Dead Reckoning Definitions and Algorithms, IEEE Std 1278.1-1995. New York: IEEE Press.
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Michael R. Macedonia , Donald P. Brutzman , Michael J. Zyda , David R. Pratt , Paul T. Barham , John Falby , John Locke, NPSNET: a multi-player 3D virtual environment over the Internet, Proceedings of the 1995 symposium on Interactive 3D graphics, p.93-ff., April 09-12, 1995, Monterey, California, United States
[doi> 10.1145/199404.199419]
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Ouri Wolfson , Liqin Jiang , A. Prasad Sistla , Sam Chamberlain , Naphtali Rishe , Minglin Deng, Databases for Tracking Mobile Units in Real Time, Proceeding of the 7th International Conference on Database Theory, p.169-186, January 10-12, 1999
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