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ABSTRACT
This article describes gaming and storytelling activities in a mixed environment that integrates the real and virtual worlds, uses an augmented reality paradigm, and is supported by a structuring and presentation framework for use in context-aware mixed-reality applications. The basis of the framework is a generic hypermedia model that can handle different media elements, objects, and relations between spaces and locations in physical and virtual worlds. A main component of the model deals with providing contextual content according to the state of the application and the person using it. A storytelling layer was also defined, mainly by using the contextual mechanisms of the base model. This layer provides abstractions to storytelling applications that reflect the morphology of common story structures and supports gaming flow. The framework is being tested in a gaming and storytelling environment that integrates the real world, media elements, and virtual 3D worlds.
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CITED BY 2
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Nuno Correia , Luís Alves , Helder Correia , Luis Romero , Carmen Morgado , Luís Soares , José C. Cunha , Teresa Romão , A. Eduardo Dias , Joaquim A. Jorge, InStory: a system for mobile information access, storytelling and gaming activities in physical spaces, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.102-109, June 15-17, 2005, Valencia, Spain
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