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Contextual information access and storytelling in mixed reality using hypermedia
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Source Computers in Entertainment (CIE) archive
Volume 2 ,  Issue 3  (July 2004) table of contents
SECTION: Wireless game and game story table of contents
Pages: 12 - 12  
Year of Publication: 2004
ISSN:1544-3574
Authors
Luis Romero  New University of Lisbon and Viana do Castelo Polytechnic Institute
JORGE SANTIAGO  New University of Lisbon
NUNO CORREIA  New University of Lisbon
Publisher
ACM  New York, NY, USA
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ABSTRACT

This article describes gaming and storytelling activities in a mixed environment that integrates the real and virtual worlds, uses an augmented reality paradigm, and is supported by a structuring and presentation framework for use in context-aware mixed-reality applications. The basis of the framework is a generic hypermedia model that can handle different media elements, objects, and relations between spaces and locations in physical and virtual worlds. A main component of the model deals with providing contextual content according to the state of the application and the person using it. A storytelling layer was also defined, mainly by using the contextual mechanisms of the base model. This layer provides abstractions to storytelling applications that reflect the morphology of common story structures and supports gaming flow. The framework is being tested in a gaming and storytelling environment that integrates the real world, media elements, and virtual 3D worlds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Luis Romero: colleagues
JORGE SANTIAGO: colleagues
NUNO CORREIA: colleagues