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TensorTextures: multilinear image-based rendering
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Volume 23 ,  Issue 3  (August 2004) table of contents
Proceedings of ACM SIGGRAPH 2004
SESSION: 3D texture table of contents
Pages: 336 - 342  
Year of Publication: 2004
ISSN:0730-0301
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Authors
M. Alex O. Vasilescu  University of Toronto
Demetri Terzopoulos  University of Toronto
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectional texture function (BTF) from observational data. Given an ensemble of images of a textured surface, our nonlinear, generative model explicitly represents the multifactor interaction implicit in the detailed appearance of the surface under varying photometric angles, including local (per-texel) reflectance, complex mesostructural self-occlusion, interreflection and self-shadowing, and other BTF-relevant phenomena. Mathematically, TensorTextures is based on multilinear algebra, the algebra of higher-order tensors, hence its name. It is computed through a decomposition known as the N-mode SVD, an extension to tensors of the conventional matrix singular value decomposition (SVD). We demonstrate the application of TensorTextures to the image-based rendering of natural and synthetic textured surfaces under continuously varying viewpoint and illumination conditions.


REFERENCES

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