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A perceptually-inspired force model for haptic texture rendering
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Source Applied Perception in Graphics and Visualization; Vol. 73 archive
Proceedings of the 1st Symposium on Applied perception in graphics and visualization table of contents
Los Angeles, California
SESSION: Objects II table of contents
Pages: 123 - 126  
Year of Publication: 2004
ISBN:1-58113-914-4
Authors
Miguel A. Otaduy  University of North Carolina at Chapel Hill
Ming C. Lin  University of North Carolina at Chapel Hill
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 53,   Citation Count: 6
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ABSTRACT

One of the most salient haptic characteristics of objects is surface texture. Psychophysics studies have identified several key factors that affect perception of roughness during exploration of surface textures. Inspired by these recent findings, we develop the first force model for haptic display of interaction between two textured objects. We describe how our force model accounts for important elements identified by psychophysics studies. We then analyze and validate our model by comparing our simulation results against actual perceptual studies. We show that our model captures similar effects to those observed in the earlier experiments on roughness perception.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Miguel A. Otaduy: colleagues
Ming C. Lin: colleagues

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