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ABSTRACT
The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessively large file formats with no backwards compatibility. In this paper, we propose a simple approach to HDR encoding that parallels the evolution of color television from its grayscale beginnings. A tone-mapped version of each HDR original is accompanied by restorative information carried in a subband of a standard 24-bit RGB format. This subband contains a compressed ratio image, which when multiplied by the tone-mapped foreground, recovers the HDR original. The tone-mapped image data may be compressed, permitting the composite to be delivered in a standard JPEG wrapper. To naïve software, the image looks like any other, and displays as a tone-mapped version of the original. To HDR-enabled software, the foreground image is merely a tone-mapping suggestion, as the original pixel data are available by decoding the information in the subband. We present specifics of the method and the results of encoding a series of synthetic and natural HDR images, using various published global and local tone-mapping operators to generate the foreground images. Errors are visible in only a very small percentage of the pixels after decoding, and the technique requires only a modest amount of additional space for the subband data, independent of image size.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 12
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Lvdi Wang , Xi Wang , Peter-Pike Sloan , Li-Yi Wei , Xin Tong , Baining Guo, Rendering from compressed high dynamic range textures on programmable graphics hardware, Proceedings of the 2007 symposium on Interactive 3D graphics and games, April 30-May 02, 2007, Seattle, Washington
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Matthew Trentacoste , Wolfgang Heidrich , Lorne Whitehead , Helge Seetzen , Greg Ward, Photometric image processing for high dynamic range displays, Journal of Visual Communication and Image Representation, v.18 n.5, p.439-451, October, 2007
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Francesco Banterle , Kurt Debattista , Patrick Ledda , Alan Chalmers, A GPU-friendly method for high dynamic range texture compression using inverse tone mapping, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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