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ABSTRACT
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking tasks. The same tasks performed in the real world yield veridical results over distances ranging from 2m to 25m. This paper describes experiments aimed at determining if mechanical aspects of HMDs such as mass and moments of inertia are responsible for the apparent distortion of distance. Our results indicate that the mechanical aspects of HMDs cannot explain the full magnitude of distance underestimation seen in HMD-based virtual environments, though they may account for a portion of the effect.
REFERENCES
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CITED BY 22
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J. Adam Jones , J. Edward Swan, II , Gurjot Singh , Eric Kolstad , Stephen R. Ellis, The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception, Proceedings of the 5th symposium on Applied perception in graphics and visualization, August 09-10, 2008, Los Angeles, California
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Bobby Bodenheimer , Jingjing Meng , Haojie Wu , Gayathri Narasimham , Bjoern Rump , Timothy P. McNamara , Thomas H. Carr , John J. Rieser, Distance estimation in virtual and real environments using bisection, Proceedings of the 4th symposium on Applied perception in graphics and visualization, July 25-27, 2007, Tubingen, Germany
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Yang-Wai Chow , Ronald Pose , Matthew Regan , James Phillips, Human visual perception of region warping distortions, Proceedings of the 29th Australasian Computer Science Conference, p.217-226, January 16-19, 2006, Hobart, Australia
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J. Edward Swan II , Adam Jones , Eric Kolstad , Mark A. Livingston , Harvey S. Smallman, Egocentric Depth Judgments in Optical, See-Through Augmented Reality, IEEE Transactions on Visualization and Computer Graphics, v.13 n.3, p.429-442, May 2007
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