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Publication years2005-2008
Publication count3
Citation Count5
Available for download3
Downloads (6 Weeks)40
Downloads (12 Months)204
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2008
1
Large document, small screen: a camera driven scroll and zoom control for mobile devices
Jonathan Mooser, Suya You, Ulrich Neumann
February 2008
I3D '08: Proceedings of the 2008 symposium on Interactive 3D graphics and games
Publisher: ACM
Full text available: PdfPdf (1.69 MB)
Additional Information:full citation, abstract, references, index terms
 Bibliometrics:  Downloads (6 Weeks): 12,   Downloads (12 Months): 104,   Citation Count: 0

We present a three degree-of-freedom control designed for viewing large documents and images on a mobile device equipped with a camera. Tracking natural features detected in the camera's field of view, we can roughly estimate the motion of the device, ...

Keywords: UI techniques, mobile device interaction, tracking
 
2007
2
Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow
Jonathan Mooser, Suya You, Ulrich Neumann
November 2007
ISMAR '07: Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Publisher: IEEE Computer Society
Full text available: PdfPdf (6.27 MB)
Additional Information:full citation, abstract, references
 Bibliometrics:  Downloads (6 Weeks): 25,   Downloads (12 Months): 67,   Citation Count: 0

We present an efficient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an invaluable tool for the implementation of markerless Augmented Reality. Once ...

 
2005
3
Reducing blendshape interference by selected motion attenuation
J. P. Lewis, Jonathan Mooser, Zhigang Deng, Ulrich Neumann
April 2005
I3D '05: Proceedings of the 2005 symposium on Interactive 3D graphics and games
Publisher: ACM
Full text available: PdfPdf (200.12 KB)
Additional Information:full citation, abstract, references, cited by, index terms
 Bibliometrics:  Downloads (6 Weeks): 3,   Downloads (12 Months): 33,   Citation Count: 5

Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is that of blendshape interference: the adjustment of a single blendshape ...

Keywords: facial animation, user interaction