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| 2007
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1
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From development in the laboratory to deployment in the home: Trouble and strife with sensor networks.
E. Harris, R. Krishna, D. Chalmers, G. Fitzpatrick, M. Stringer
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October 2007
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LCN '07: Proceedings of the 32nd IEEE Conference on Local Computer Networks
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Publisher: IEEE Computer Society
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 0 |
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This paper examines the process of customizing Particle sensors for use in a home energy monitoring project. Our developments affected sensor hardware, sensor software and data capture. The developed sensors have been deployed in two homes in the UK. ...
Keywords: sensor nodes, ubiquitous computing, home
applications, energy.
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| 2006
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2
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Exploring the space of near-future design with children
Mark Stringer, Eric Harris, Geraldine Fitzpatrick
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October 2006
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NordiCHI '06: Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
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Publisher: ACM
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Full text available: |
Pdf
(574.72 KB)
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| Bibliometrics: Downloads (6 Weeks): 14, Downloads (12 Months): 72, Citation Count: 4 |
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This paper describes a series of user-centred design sessions conducted with children of varying ages to explore near-future applications of sensor-based technologies. We explain how a review of each session resulted in redesign of the activity and the ...
Keywords: children, participatory design, ubiquitous computing, user-centred design
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| 2004
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3
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The Ambient Horn: designing a novel audio-based learning experience
Cliff Randell, Sara Price, Yvonne Rogers, Eric Harris, Geraldine Fitzpatrick
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July 2004
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Personal and Ubiquitous Computing
, Volume 8 Issue 3-4
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Publisher: Springer-Verlag
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Full text available: |
Pdf
(294.28 KB)
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| Bibliometrics: Downloads (6 Weeks): 3, Downloads (12 Months): 29, Citation Count: 6 |
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The Ambient Horn is a novel handheld device designed to support children learning about habitat distributions and interdependencies in an outdoor woodland environment. The horn was designed to emit non-speech audio sounds representing ecological processes. ...
Keywords: Audio-based learning, Augmented reality, Mobile learning, Pervasive computing
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4
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Ambient wood: designing new forms of digital augmentation for learning outdoors
Y. Rogers, S. Price, G. Fitzpatrick, R. Fleck, E. Harris, H. Smith, C. Randell, H. Muller, C. O'Malley, D. Stanton, M. Thompson, M. Weal
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June 2004
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IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
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Publisher: ACM
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Full text available: |
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(381.72 KB)
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| Bibliometrics: Downloads (6 Weeks): 24, Downloads (12 Months): 110, Citation Count: 27 |
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Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue ...
Keywords: digital augmentation, mobile learning, outdoor learning, reflective learning, ubiquitous computing
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5
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From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers, Sara Price, Ted Phelps, Cliff Randell
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January 2004
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AUIC '04: Proceedings of the fifth conference on Australasian user interface - Volume 28
, Volume 28
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Publisher: Australian Computer Society, Inc.
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Full text available: |
Pdf
(559.90 KB)
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| Bibliometrics: Downloads (6 Weeks): 4, Downloads (12 Months): 31, Citation Count: 8 |
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Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents many different and unforeseen challenges compared with indoor settings. ...
Keywords: novel user experiences, outdoor applications, pervasive environment design, play and learning, wireless networking
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| 2003
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6
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The Periscope: supporting a computer enhanced field trip for children
Danielle Wilde, Eric Harris, Yvonne Rogers, Cliff Randell
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July 2003
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Personal and Ubiquitous Computing
, Volume 7 Issue 3-4
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Publisher: Springer-Verlag
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Full text available: |
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(955.13 KB)
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| Bibliometrics: Downloads (6 Weeks): 1, Downloads (12 Months): 13, Citation Count: 7 |
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This paper describes an interactive device, the Periscope, designed to be used as an educational tool featured during a children's digitally enhanced field trip in a woodland setting. The Periscope assembly, including a display and RFID equipped tangibles, ...
Keywords: Educational tool, Interactive display, RFID, Tags, Tangibles
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| 2002
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7
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A conceptual framework for mixed reality environments: designing novel learning activities for young children
Yvonne Rogers, Mike Scaife, Silvia Gabrielli, Hilary Smith, Eric Harris
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December 2002
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Presence: Teleoperators and Virtual Environments
, Volume 11 Issue 6
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Publisher: MIT Press
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 17 |
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How do we conceptualize and design mixed reality environments (MREs)? Here we describe a first pass at a conceptual framework and use it to inform the design of different kinds of activities for children to experiment with. Our aim was to investigate ...
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8
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Things aren't what they seem to be: innovation through technology inspiration
Yvonne Rogers, Mike Scaife, Eric Harris, Ted Phelps, Sara Price, Hilary Smith, Henk Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli
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June 2002
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DIS '02: Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
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Publisher: ACM
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Full text available: |
Pdf
(46.59 KB)
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| Bibliometrics: Downloads (6 Weeks): 14, Downloads (12 Months): 66, Citation Count: 19 |
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How does designing for novel experiences with largely untried technologies get its inspiration? Here we report on a project whose goal was to promote learning through novel, playful visions of technologies. To this end, we experimented with a diversity ...
Keywords: adventure game, blue-sky research, conceptual development, innovation, novel user experiences, physical/virtual integration, tangibles, technology inspiration, wearables
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9
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Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
Jonathan Green, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tony Pridmore, Karen Medina, Eric Harris, Hilary Smith
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April 2002
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CHI '02: CHI '02 extended abstracts on Human factors in computing systems
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Publisher: ACM
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Full text available: |
Pdf
(318.19 KB)
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| Bibliometrics: Downloads (6 Weeks): 7, Downloads (12 Months): 41, Citation Count: 6 |
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A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking ...
Keywords: RFID, immersive and traversable interfaces, single display groupware, video tracking, virtual environments
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